Missile Defense Simulation

Enemy Launch (Grumble)
All scenes included day and night lighting variations as well as multiple camera angles before the final was decided.

Friendly Launch (THAAD)
I created prefabs for all animated units so they could be easily dropped into other scenes where needed.

(THAAD)
I sourced models and reduced them for use in game. Created LODs, matched textures where needed.

I built out a few animated scenes in Unity that showed rocket launches complete with particle effects and sound effects.
Missile Defense Simulation