Professor - Game and Simulation Development at Tyler Junior College / Unreal Academic Partner with Epic Games
I'm a highly trained technical 3D artist specialized in sculpting with a strong traditional foundation in anatomy and physiology. I follow the latest methods to create enterprise content for AR, VR, MR, Gaming, Film and Advertising.
The game and simulation development program at TJC prepares graduates for entry-level positions specifically in the areas of programming or graphics. Build your skillset while working with like-minded programmers and artists at TJC who are obsessed with making thrilling games.
• Created art pipeline and documentation for international contractors
• Designed numerous assets for enterprise AR and VR products
• Collaborated with CTO and creative director on application concept and design
• Managed production benchmarks with international teams
• Optimized assets for porting from PC to Android and iOS
• Designed AR Unreal visual benchmark utility for mobile devices
• Worked with programmer to create script that batch baked scene variations in Unity, saving hundreds of hours of manual labor
• Created hierarchy for world lighting and weather conditions
• Post-processing effects and post-bake lighting cleanup
• Tracked visual and performance benchmarks using profiler and adjusted LODs
• Maintained vehicle prefab library and their respective parts (texture, mats, etc.)
• Built custom shader for vehicle lights using vertex painted meshes and LUTs
• Optimized assets from outsourced art (LOD creation and rigging, center of mass)
• Authored principle technical documentation on vehicle development and traffic signals
• World building with smart scene population for large simulated drivable world
• Designed a custom solution for a trade show experience within scope
• Sourced, optimized, and rigged all art assets for use in product
• Keyframed multiple short real-time cutscenes within Unity engine
• Sourced and modified multiple particle and sound effects