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Joshua Whittaker
Joshua Whittaker
Professor of Game and Simulation Development
Tyler, United States

About

Professor - Game and Simulation Development at Tyler Junior College / Unreal Academic Partner with Epic Games

I'm a highly trained technical 3D artist specialized in sculpting with a strong traditional foundation in anatomy and physiology. I follow the latest methods to create enterprise content for AR, VR, MR, Gaming, Film and Advertising.

Skills

3D ModelingTechnical ArtPBR TexturingAugmented RealityVirtual RealityWorld BuildingGame DevelopmentLighting

Software proficiency

Unreal Engine
Unreal Engine
Twinmotion
Twinmotion
3ds Max
3ds Max
Mudbox
Mudbox
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Quixel Megascans
Quixel Megascans
Quixel Mixer
Quixel Mixer
Marmoset Toolbag
Marmoset Toolbag
MetaHuman Creator
MetaHuman Creator
Character Creator
Character Creator
iClone
iClone

Productions

    • Video Game
      Krumpet Town
    • Year
      2028
    • Role
      Many Hats
    • Company
      Troll House Games

Experience

  • Professor - Game and Simulation Development at TJC / Unreal Academic Partner at Tyler Junior College
    Tyler
    August 2021 - Present

    The game and simulation development program at TJC prepares graduates for entry-level positions specifically in the areas of programming or graphics. Build your skillset while working with like-minded programmers and artists at TJC who are obsessed with making thrilling games.

  • Lead Artist at ARdVRk Technologies
    Austin / Delaware, United States of America
    April 2017 - January 2020

    • Created art pipeline and documentation for international contractors

    • Designed numerous assets for enterprise AR and VR products

    • Collaborated with CTO and creative director on application concept and design

    • Managed production benchmarks with international teams

    • Optimized assets for porting from PC to Android and iOS

    • Designed AR Unreal visual benchmark utility for mobile devices

  • Technical Artist at Transit Training Solutions
    Ann Arbor, United States of America
    August 2019 - March 2020

    • Worked with programmer to create script that batch baked scene variations in Unity, saving hundreds of hours of manual labor

    • Created hierarchy for world lighting and weather conditions

    • Post-processing effects and post-bake lighting cleanup

    • Tracked visual and performance benchmarks using profiler and adjusted LODs

    • Maintained vehicle prefab library and their respective parts (texture, mats, etc.)

    • Built custom shader for vehicle lights using vertex painted meshes and LUTs

    • Optimized assets from outsourced art (LOD creation and rigging, center of mass)

    • Authored principle technical documentation on vehicle development and traffic signals

    • World building with smart scene population for large simulated drivable world

  • Lead Artist at NOU Systems
    April 2018 - September 2018

    • Designed a custom solution for a trade show experience within scope

    • Sourced, optimized, and rigged all art assets for use in product

    • Keyframed multiple short real-time cutscenes within Unity engine

    • Sourced and modified multiple particle and sound effects

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